

Most of the time, these are fans replicating voices on a lark, but there have been much more nefarious use-cases. Actors have found their syllables drifting through the internet on YouTube, Reddit, and elsewhere. Internal emails seen by The New York Times indicate Activision Blizzard, one of the biggest game publishers in the world, is working on tools for AI-assisted “voice cloning.” During a wave of layoffs throughout the video game industry and the tech sphere, voice actors are concerned this push for AI is a means of cutting back on their labour as well. Amateur modders have tested these kinds of on-the-fly AI systems in games like The Elder Scrolls V: Skyrim as a kind of proof of concept. Some industry insiders are considering ways to modify voice actors’ tones and use AI voice synthesizers. And when we are exposed, when our voice is out there and on the market without our consent, they’re taking a piece of our shelf life without compensating us. “As actors, when we are hired, we have a certain shelf life in any given year, in any given decade. “We’re all on the chopping block, and we have to get up, come together, and fight back, or we’re going down,” she said. In a phone call with Gizmodo, Hale channeled her years as Commander Shepard when she said voiceover actors need to stand together against the threat of artificial intelligence.
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She’s a multi-decade veteran in video games and beyond, and while she’s stuck out in roles like Ashe from Overwatch 2 and Kronika in Mortal Kombat 11, it’s the Mass Effect series that cemented her in the minds of millions of English-speaking players worldwide. Jennifer Hale is one of the gaming industry’s most prolific actors.

Voiceover work has become an intrinsic part of gaming, yet for an industry that already fails to credit the actors who light the fire the behind these animated characters’ eyes, things may be getting even worse, thanks to the proliferation of generative AI systems. In video games, despite the recent obsession of graphical fidelity down to each and every facial pore, players get to know their favourite characters through their intonations, their sighs, their joy - their voices. For those who play enough games, a voice actor’s every sound and inflection is like hearing the banter of a forgotten friend, sending off firecrackers of recognition in the brain.
